Blue belts will suffice 6 tiles. They require an oil processing setup as they are produced using plastic bars. Utilizes the geometry of beacons to allow gaps every 3 beacons and assemblers without losing coverage. Yellow belts will suffice 2 tiles. Consumes blue belt of bricks, HALF of red belt for everything else, produces Sticks inside of itself. You're going to need only speed modules in the cable machine to make it work without bottlenecks. I have a problem though that everything starts requesting and loading all over again, because there's a gap after the rocket has finished making but items haven't arrived / been unloaded at the destination yet. 4=11. Input: iron plate + steel + advanced circuit + sulfur. It doesn't sound like you're going super high on SPM so for greens; 1 belt dedicated for sciences, 1 belt dedicated to red circuits, 1-2 belts dedicated to blue circuits. Following these rules simplifies logistics a lot for me. Each column of my arrangement has two green circuit assemblers fed by three cable assemblers, and twelve red circuit assemblers fed by the green circuit assemblers Aug 27, 2022 · Energy sources for early-endgame. 76 circuits/min/tile 2993 KJ/circuit - Approaching 2720 KJ/circuit 821 votes, 115 comments. The electronic circuit is the first in a line of circuit-type intermediate products. 5 I think) which are split into 3. I usually just have one green circuit assembler for one blue. This is by far one of the most satisfying experiences I've ever had in factorio. Still in planning phase: Train only &qu. 75 blue belts of green circuits, thanks to some aggressive belt Community-run subreddit for the game Factorio made by Wube Software. repeated 3 belts: closest is plastic on the inside, output cable on the outside. Green circuit optimization help? : factorio. Factorio circuits blueprint somehow. It's not an exact ratio but close enough. I really needed to up my blue circuit production so I decided to start there. Blue circuits can eat 4 whole blue belts of green circuits on it's own and will still just spit a couple out at a time. 3: Circuit network contents info has colored slots to specify the network it represents Oct 27, 2022 · End Game Megabase CHEMICAL(BLUE) SCIENCE 22. by Dave McW https://forums I wanted to make atleast 1 full blue belt of blue circuit and well I was not ready for that. This is a great design and I've started using it on my playthrough. 13. I looked for a blue circuit layout like this but i couldn't find. + 6 red circuit ass. Modular design to fill a Red Belt; Modular design to fill a Blue Belt; This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus: https://goo. A circuit network condition can be configured that when true will make the rail signal red. Tbh the only design I'm really proud of because I've never seen something similiar is the red circuit one. Might actually do more This mod adds base game electronic circuit, advanced circuit and processing unit items to Bob's electronics. 344K subscribers in the factorio community. You probably just need to build more. So far I always struggle to find a nice way to deal with the oil other than throw it in a corner on its own with a mess of pipes everywhere and take the end products off t It’s just a matter of scaling up production and churning out the science. Do a 2-1 offset so that all 3 pull directly from that one machine. gl/rGdWWV Improvements to circuit network connection, one can connect multiple wires of the same color to the same entity. This greatly simplifies the bus of my medium-sized base. You can add more assemblers if you take out the speed modules, but i wanted to put this out there first. In an infinite world there is infinite oil including some pretty massive rich patches (often in deserts) and it's pretty easy to make pipe networks all over the place (Often I blueprint big electric pole and underground pipe together for "energy corridors" - the pipe is dirt cheap to include since it's just 15 iron per length and stacks Jun 30, 2023 · Blue circuits; Heavy bearing; Imersium gear wheel; Wood; Heat shielding; Concrete; Big electic motors (they are also produced internally) Imersium beam; Biomatter; Features. From Official Factorio Wiki. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices A blue circuit is 40 copper, 24 iron, 4 plastic, and 5 sulfuric acid. Each individual column of this design consumes 2. Blueprints can be exported from the game using the in-game blueprint manager. : r/factorio. Mar 6, 2019 · Got a collection of 0,17 mid to late-game blueprints for fully compressed 4 belt output Green Circuit builds in both Red (7,2k/min) and Blue Belt (10,8k/min)… Find blueprints for the video game Factorio. would it be more UPS friendly if I do so, and setup a circuit to cut the power for that particular production block when it has enough stock (e. 0. >100k green circuit, then cut the power, restart when the green circuit is <20k). And it outputs strictly 30/s of reinforced concrete. There are currently 48 virtual signals that can be sent over the circuit network: The 36 alphanumeric characters (A-Z, 0-9) Nine colors: red, green, blue, yellow, magenta, cyan, white, grey, and black End game is all about outposting, from mining, smelting, plastic, green circuits, red circuits and blue ones, then importing all of that into a central hub where you manufacture rocket stuff. 5 express belts. I am currently updating this old guide to include blueprints for every part and stage in the game. Infobox:Advanced circuit. I was happy with their axis symmetry. Input: iron plate + steel + electronic circuit + advanced circuit + stone + stone brick. The exception is the front of the build. These senders can be Chests, Inserters, Train Stops, and more. Easy to build the first one; Scaled up to Blue belts; Easy to hook up to a Main Bus setup; This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus: https://goo. The answer is twice as many as you think. 44 votes, 12 comments. At mining efficiency 170 (not that far into the running of a megabase), each miner with 3 Speed 3s is pumping out half a Blue Belt of ore, so belted solutions tend to be less effective than just mining straight into the cargo wagon. 15 Marathon] Optimal Tileable Green Circuit Setup : r/factorio. To feed this badboy you need ( Per second ) : 1000 - Copper plate 900 - Iron plate 150 - Plastic bar 350 - Sulfuric acid To make roughly 50 Blue circuit / second As for the blueprint I mostly used Nilaus blueprints! The blueprint has room for a beacon, but you don't need to build it when you're still early game. Login. Each "tile" is capable of outputting 22 blue circuits per minute. So I think it is producing at very close to maximum blue belt output. An example of a progression change in the mod could be the recipe for blue circuit which requieres the process of rare metals which to get them you need first to produce chlorine, and not to mention the recipe of red and green circuits has also been changed. These layouts are not finalized, there are a few errors and untested parts. You must not rely on this refinery for power, as it will not produce solid fuel when plastic is blocked. So the required furnace numbers: - 45 steel (using 45) - 38 iron (using 40) Possible improvement areas: Nov 28, 2016 · I wanted to create nice 'racks' for green+red and green+red+blue circuit production. Feb 10, 2024 · Factorio Green Circuit Blueprint Beacon 10 Feb 2024. Any feedback would be appreciated for improving it. Coal, oil and nuclear power plants (36 MW, 41. It outputs just under 2. Blue Circuits (2 Blue Belts) Blue Circuit Module (2 Red Belts) 15. Advanced circuit: Edit: Recipe 6 + 4 + 2 + 2. Nov 28, 2016 · Similar to my green and green+red+blue build, I wanted a rack of 4xprod3 enhanced red assemblers from raw resources. Late Game PROCESSING UNITS (BLUE CIRCUITS) with Beacon/Modules | Factorio Tutorial/Guide/How-to. Personally my preference is to have less splitters and no circuit smarts (even though I know exactly how to do them). Factorio compact green circuit productionFactorio beacons Lategame green circuit build [0. End Game Megabase UTILITY (YELLOW) SCIENCE 22. 5 / sec | Factorio Tutorial/Guide/How-to. Electronic circuit (green) 20 -> 10 This part of oil processing hasn't changed ever since oil cracking was first introduced, was it 0. the dead center), which allows the second green circuit belt to re-route to the lower tile without going all the way back. renders and more information on FactorioBin and Factorio Blueprints. I broke down the comparison , my original BP would only support 2 blue circuits in each line and yours would do 4 that's fantastic. So for one (1) red circuit per second (keeping in mind a yellow belt can carry 15 items per second) you will need 1 green circuit assembler (fed by 1. 215 Processing Unit/min Or 1,5 blue belt of Electronic Circuit, about 2 blue belt of Advanced Circuit and about 0,5 blue belt of Processing Unit. You can save few UG belts by leaving one tile space between left 4 AMs and right 4 AMs (i. Compressed blue belt green circuits, using only 7 beacons per side! : r I use beacons and modules as soon as they're available, but everyone's got their own approach and that's fine. Blue Circuits (2 Blue Belts) May 7, 2017 · Useful blueprints for different phases in the game. About. Even 8 lanes barely work. The really cool part of solar is that it's really actually just two numbers (total solar generation and accumulator charge level) that have to be processed every game tick no matter how many of each you have, compared to all the complex interactions of fuel I found out today that the green circuit requirements input of blue circuits is an exact 1-1 ratio, if you don't count the ones required through red circuits. The <b>electronic circuit</b> (or "green circuit") is a basic intermediate product, widely used throughout the game. The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making utility science packs, modules, modular armor and its equipment, the rocket silo and parts for the rocket. (1 of those blueprints will give you about 5/s blue circuits). 429 green circuit/s, 142. 475 Red Cards per second per module, eight modules. 8. 23x90 footprint - Beacons get reused if you build more than one blueprint of it, so it does actually approach a smaller footprint of 20x90 1. View Copy. Relatively compact Beaconed Green Circuits outputting Blue Belt . After some experimentation, I managed to find a use case for 10 beacons: Blue Circuits (675/m) The main focus of this build was having a simple output ratio. 370K subscribers in the factorio community. Apr 23, 2021 · Everything is tileable and balanced. FACTORIO MASTER CLASS This series of Tutorials and How To Guides help you become This is not circuit protected, double redundant, or throughput unlimited. The others were kinda just for the sake of completion. Chemical Science (blue): 45/min. Dec 5, 2021 · blue circuits (processing units): early/midgame (2 stages): 1st stage. Production Science (purple): 45/min. 17. Green circuit factory for bot bus : r/factorioCompact setup making <b>Advanced circuits</b> (or "red circuits") are used as components in most high-tech items, most notably in chemical science packs, but also logistics robot items, modules, and equipment. This recipe came after 0. It almost outputs 1 blue belt. 4k/m with 32 assemblers. → . Factorio circuits blueprint somehow Factorio circuit Factorio green circuit blueprint. 4 MW, 480 MW, 1. History. That blue circuit design improvement is very hepful, I didnt pay attention to the coverage, just slapped a lot of beacons right next to the assemblers. 0: Mar 21, 2021 · Find blueprints for Factorio with advanced search. Uses: 170 MW Power 4. 13 factory to "end-game" tech levels, ie blue belts, ass3, and level 3 modules. For each connected pump set the circuit “enable condition” to "[input fluid] > [output fluid]" , for its respective chemical plant recipe. Jun 26, 2021 · After some experimentation, I managed to find a use case for 10 beacons: Blue Circuits (675/m) The main focus of this build was having a simple output ratio. however yours when comparing the prints in an 4 blue circuit assembler setup yours uses 88 speed modules and mine is 66 Factorio Blueprint book with all blueprints from Nilaus's Master Class series Green/Red/Blue Circuit Designs by Nilaus - FACTORIO MASTER CLASS. Since with prod3 modules cable:circuit is about 1:1, the setup is simple: However, once Advanced Oil Processing is researched, the “Advanced” blueprint can be placed directly on top of the existing setup to add cracking and solid fuel production controlled by the circuit network to avoid deadlocks completely. 2 red plants. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co If that upsets you, wait till you realize he's got the red circuit input and blue circuit output on the same belt XD Seriously, people need to get over their phobia of belt weaving, it's made very clear by the game that it's an intentional mechanic. Scalable modular compact build for Green Circuits. Processing unit is built from Bob's electronic logic boards. Check Details. indeed I am trying to setup a factory with many production block. A rail signal can also output three different signals depending on if it is in its green, yellow or red state. A compact complex to make processing units in the mid game, (or in the late game if you change the assembling machines by the third ones, upgrade the belts and put speed modules, of course). 1 GW). You can fill in the gaps to make it 20 beacons if you prefer aesthetics over power consumption. Mar 4, 2019 · Hi Factorio lovers and Pasta box Fan thanks to some old blue print from streamers/youtubers (Kos and Nilaus), I have made a Compact Hub, let me know what you… You have one copper cable machine for each circuit machine. Makes Processing unit (blue circuit) cheaper and faster in production. Fortunately, I am quite pleased with how many I managed to cram into such a small space. You must allow for extra solid fuel to spill into your boilers and furnaces, or plastic can get blocked. It is tileable up to a full blue belt as an output! (21 times) Input for what you see here is: 12 blue belts and 6 red belts of copper 12 blue belts and 1 red belt of iron 2 blue belts and 1 red belt of plastic Sep 13, 2019 · Anyone have a good, end-game red circuit factory build? It can be bot based or belt based, just looking for some ideas on an efficient build Showing 1 - 4 of 4 comments The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making utility science packs, modules, modular armor and its equipment, the rocket silo and parts for the rocket. One Mall for everyone: 13 Elements, 1 Mainbus connector style & infinite combinations. Jun 17, 2018 · - gives you a full blue belt of output. I feel the need to put prod3 module in oil is overrated. A full blue is 2. 3: Circuit network contents info has colored slots to specify the network it represents The Blue Circuit Factory produces 1 blue belt of blue circuits. gl/rGdWWV The belt will always be consumed since any excess will be given to the 4th inserter. Jan 5, 2022 · - this is an end game setup, so very expensive and power hungry - cannot fit to a 100x100 city block sry Due to the productivity modules we have some funny rations - see calc. 2nd belt is green circuits, 3rd belt is copper, that will go with a splitter to the assemblers (other 2 belts short undergrounds) (this belt can make room for beacons, I am not using Blue circuits use something like 20 green circuits each, so if you want a belt of blue circuits you'll need 20 belts of greens. One of them would be green circuit block. Provides: Book: Base-in-a-Book 15. With 140% productivity, each green circuit plant and each cable can supply 8*1. 4 lvl 1 productivity modules in each factory and 2 lvl 1 speed modules in each beacon. [Video Tutorial] There is also limited support for the 0. 65 votes, 28 comments. just because of the distance and speed of inserters. Image. you really got me thinking after 4 hours of smashing my skull again a hard surface . 050 Electronic Circuit/min 5. Blue Circuit Module This setup produces 180 Blue Circuits per minute if the belts are fully saturated. 2nd stage. Reply reply After working on a design for late-game green circuit production, I decided to tackle red circuit production using the same design constraints: entirely belt-fed, a consistent 8 beacons per assembler, and enough output per column to fill a whole belt. I don't know, I've never exported a blueprint before. Jan 20, 2022 · (blue-) belted (no robots), fully 8-beaconed, tileable, vanilla! the ores can be delivered by 2-4-0 and/or 2-8-0 trains. Overlap the end beacons to tile. Inputs: 1x Half lines of Copper Plates; 1x Half line of Green Circuits; 1x Half line of Plastic (side nearest Blue Circuits) 1x Full line of Green Circuits; 1x Line line of May 3, 2021 · So, this thing below works fully on speed modules 3 to take less space. 5 / sec | Factorio Tutorial/Guide/How-to Jul 21, 2017 · Well designed Blueprints for every part of an unmodded playthrough? That is the objective of this series of Tutorials "Base-in-a-Book"This series contains tu Each row need a blue belt of green and red circuits and a yellow of red and blue circuits. The BP is set to refill at 20K steam (measured at 2 tanks, so 20K of 50K or 40%). 5 / sec | Factorio Tutorial/Guide/How-to ok. With 6, it’s 714. Blue science you normally do at bus and that now needs solid fuel. 99 Produces one fully saturated blue belt of output. Jun 26, 2024 · Share your late game green circuit layout! : r/factorio Circuit green layout factorio late game comments. Jan 18, 2024 · Factorio version: 1. It requires more than 2 and less than 3 fully beaconed Green Circuit assemblers; Minimises UPS usage by reducing the number of belts and assemblers Jan 7, 2019 · Circuit is based on a timer that prevents feeding fuel more often than it takes to burn it, as well as a steam threshold. 41. A full blue belt needs 2700, so it wouldn’t Find blueprints for the video game Factorio. 1 . 16. Jump to navigation Jump to search. Krastorio 2 is pretty similar to vanilla. • Easily tileable. . While 3 GC assemblers with 8 beacons can in theory exactly fill one blue belt (however getting the output inserters right so that it can actually fill a belt without gaps isn't trivial), having just 1 copper cable assembler per GC assembler is no longer enough then, as in a 1 to 1 direct insertion the overall speed is actually limited by the Jul 2, 2024 · In Factorio, a Circuit Network is built using Red or Green wires, which broadcast information from the connected sender. Circuit factorio Factorio green circuit blueprint Factorio blueprint. 60 version. 1151 total items total items 100% full belts are preferred for UPS reasons. You can get an infinite amount of each oil by storing petroleum in the form of tanks, plastic, fuel, or anything else. Of course, for very late game it becomes more efficient just to lay tracks over the ore patch, and mine directly into the trains. Tested in 0. The resulting circuit network will know about the fluid level in every storage tank and pass this information to every pump. You do need red circuits to make modules, as you say. Community-run subreddit for the game Factorio made by Wube Software. Right you ! , you had to go and make me do it didn't you. You can easily tile 4 of them together for a full blue belt (2700/m) using a nice round 48 assemblers. Register. The use of green circuits is way higher than red so I would switch places and feed the green thru the chest and belt the red, and save some cpu power. I tried my best at making the most compact belt-based blue circuit production and I think I mastered it. Find blueprints for the video game Factorio. I learned alot making this hopefully you find it interesting. My base is built around a rail served RGB circuit factory. I know it isn't very good, as it only outputs 8. [0. By the time I launched the first rocket I had about 10 double chests of reds that where able to feed modules. 13] : r/factorioGreen circuit to blue belt with 18 beacons. Is that on an input of 2 blue belts of iron and 2 blue belts of copper? I know that without modules, you need 3 belts of copper and 2 belts of iron. Search the tags for mining, smelting, and advanced production blueprints. :) For your solution, a GC assembler with 8 beacons gives 924 items/min. In addition to the speed beacons. Requirements: - Only raw resources as input (plates + plastic + sulphur… 367K subscribers in the factorio community. The actual assembly area uses 100% tile space, with some loss at the bottom where the outputs merge. Hi guys, I'm trying some blue circuit builds and came up with this. For 100 blue assemblers you Plastic, (then blue circuit output) and sulfuric acid Blueprint. And i thought i'd do one for myself. I usual use the 4/2/1 ratio, but when I hit purple/yellow science, blue belts 4 full blue lanes of iron and copper are enough. how to extend. 14 maybe. Mar 20, 2022 · Find blueprints for the video game Factorio. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Sep 11, 2023 · Factorio marathon tileable optimalFactorissimo green circuit layout : factorio Factorio greenScalable green circuit build question : factorio. 5 actually) and 2 blue belts of red circuits (around 1. When people make setups like this, are things like plastic always counted as a raw material with the oil refining area somewhere else in the factory. (every assembler is covered by 8 beacons) Red Circuit builds are huge, because the recipe is slow, so I like to use cheap materials. End Game Megabase MILITARY SCIENCE 22. I make my green circuits first (standard green circuit layout) then I have 1 row assemblers: 1 cable ass. Obviously beacons are gonna cut that down significantly, but that gives you an idea of the base scale you're looking at if you want to make a single blue belt worth of blue chips. I took the idea from some smelter blueprints I found through the forum and the internet. When working with belts, it’s convenient to have a design that produces a clean full belt to avoid the need for lots of merging/balancing logistics. Sep 25, 2016 · Edit2: I had a look in creative mode, I don't see any gaps in the output belt. UPS optimized green circuits v2. Consumes (almost) 2 blue belts of green circuits. Total raw Feb 9, 2022 · This board is to show, discuss and archive useful combinator- and logic-creations. 143 red circuit/s, 571. 265 Advanced Circuit/min 1. The screenshot shows two tiles, but the blueprint contains just one. Now to the red circuit build stats: 3166 circuits/min (1. - utilizes full blue belt of input. Tileable red circuit production. You'll probably need to scale it up another 50%. Actually I was talking about inserter throughput : Wiki says a fully researched stack inserted moves 27. 4 circuits a second, as per the kirk calculator; Would you guys mind giving some advices and to how to improve the build. I was wondering if the addition of modules reduces the copper needed? Thanks, Rylant Factorio Prints. People keep saying that nuclear is perfectly mega-base-viable now, but when you're working on the edge, every tiny improvement counts. So just 1 train station of both iron and copper can keep a 9 stacked blue circuit factory going). Place in the order of YOUR liking; LEAVE OUT or ADD multiple versions of the same module. If you want a crazy, belt-weaving, tileable, high-throughput, beaconed advanced circuit build check mine out. The central part of the 8x nuclear power plant has to be placed in water (shift click first to place landfill). You don't necessarily have to bus the fluids onwards, it just gives the outputs for you nice and easy. 14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager No I don't think this outputs a full blue belt of advanced circuits. SE - Blue Motor - Escalable: SE - Eletric Engine - Escalable: SE - Heat Shielding - 90/m: SE - Low Density Structure: LTN - Depot 2 Single: LTN - Depot 4 Single: Oil processing - 612k oil/m: Plastic - Escalable - Early Game: Steel Smelting: SE - Green Circuit Escalable: SE - Red Circuit v1: Blank Cell - 4 O: LTN-In-out cell: SE - RedCirc with May 7, 2017 · Useful blueprints for different phases in the game. 15. blue circuits 40/s <- 57. So, the ratio I use is 2 cable + 1 green + 11 red. Meta: Inputs are marked State: Mid game Nov 18, 2017 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Copy to Clipboard Show Blueprint Show Json What I did to prepare for the circuit shortage when just starting modules for end game is set up a bunch of double chests for storage of red circuits when i first built red circuits for blue science. So going full blue belts means mega base sized ore processing, even red belts are pushing it! I'm still a new player so simple question. That way you can build one (per tile) in the endgame for your red circuit production without having to adjust the design. I wanted to build a green circuit plant with maximum productivity+ speed (beacon) bonus. May 29, 2022 · Find blueprints for Factorio with advanced search. Aug 26, 2019 · To make 45/s, you need 900/s red chips (20 blue belts!) and 9,000/s green chips (200 blue belts). it contains:-20 blue assemblers. 5 wire assemblers), 1 wire assembler, 1 plastic plant, and 6 red circuit assemblers, all for just one per second. 7 items per second (chest to chest), however at four circuit assemblers each assembler needs to craft 10 greens per second, needing 30 copper cables per second which the inserters can't provide. Aug 1, 2016 · I finally got a . But you don't need a half belt of Reds right away, and you don't need an "absurd" amount of modules to make a significant difference in your resource consumption. The plastic and green card input is not in place, just a placeholder is there I believe the blueprint uses the minimum number of modules possible to sustain a full blue belt, so I cannot squeeze further. Improvements to circuit network connection, one can connect multiple wires of the same color to the same entity. Mar 11, 2017 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. forum topic: regarding my blueprints and other neat things. This is my solution for producing one blue belt of green circuits. End Game Megabase PRODUCTION (PURPLE) SCIENCE 22. Share your designs. State: Early game State: Mid game State: Late game Late Game PROCESSING UNITS (BLUE CIRCUITS) with Beacon/Modules | Factorio Tutorial/Guide/How-to. The ratio (for standard recipes, not expensive mode) is three copper cable assemblers to two green circuit assemblers, and one copper cable assembler to six red circuit assemblers. Input belts are a thing I thought about too, might put those in the to centre where there's still some space left. It is close to the maximum amount of petroleum that can produced in game. 53 circuits/min/tile - Approaching 1. 10. Hello engineers, I come to you today with a blueprint for blue circuit production. I'm pretty proud of it, it's super compact, and easily expandable should you want to add anything else yourself. Productivity can knock that down a bit, but usually a yellow belt of blue circuits is fine to get started with - which only needs ~7 belts of green circuits, plus another belt or two for reds. Recipes are adjusted so the circuits use bobelectronics circuit boards as ingredients. FACTORIO MASTER CLASS This series of Tutorials and How To Guides help you become Dec 5, 2021 · blue circuits (processing units): early/midgame (2 stages): 1st stage. Feed plates, plastic and acid in by train, train to take the products out. e. You could marginally improve this by using circuit smarts but at that point there isn't any extra UPS gain from doing so. And right now, i'm quite satisfied with results and i'm sharing with you guys. This is a site to share blueprints for the game Factorio. It requires 15 blue belts of green circuits (around 14. • Input: 1 red belt of copper plates + 1 red belt of green circuits + 1 red belt of plastics. Maybe I should have excluded the beacon itself from the blueprint. 13. Integrated blue circuit [marathon, no modules]All circuit ratios Factorio green Find blueprints for Factorio with advanced search. Please feel free to comment on if you think this is useful or not and of course tell me if there are mistakes in designs. As so much of the green circuit production is consumed by red and blue, it made sense to me to have a single site for all three together. There changes to the game progression but nothing like other bigger mods. All red circuit assemblers run continuously and unfortunately they only produce ~41 circuits per second not enough to compress a blue belt. So this was my first attempt to build a beacon factory. If the full build is so large, I figure the front can take a little space to set things up. 7k items / min, this outputs about 2/3 of that. For the sulfuric acid, it seems that even a yellow belt carrying both sulfur and iron is more than enough acid for these. Mar 17, 2019 · Here's a late game red circuit setup with beacons producing 2. Mixed Stone/Stone brick belt, Mixed Copper/Steel belt, 2 Full Iron belts, Mixed Red/Green Circuit belt, a Full Battery Belt, and a lubricant pipe. Good design, I emphasize limiting the stack size on upper inserters is mandatory for this to work perfectly. Red belts will suffice 4 tiles. 4k/m, the 5s statistic seems to oscillate between 200 and 199 plates, with 200/5s being the maximum output of a blue belt. Factorio Blueprints. Just align the splitters and shift+click. You could probably fuel all three circuit machines with one machine. 857 sulfuric acid/s. -40 speed module 3's (2 in each machine)-1 full blue belt input of green circuits-1/2 a red belt input of green circuits This setup produces a perfectly compressed blue belt of green circuits in just 24x10 tiles per copy (it stacks vertically, reusing beacon rows). To make 45/s, you need 900/s red chips (20 blue belts!) and 9,000/s green chips (200 blue belts). 9 high also happens to match the copper and iron belts to my train length (I use 2-6 trains and every station outputs 18 belts. Factorio Prints. 14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager Instead, these virtual signals serve as user-definable channels for the circuit network; they hold whatever meaning the user wants them to. Nov 27, 2022 · Find blueprints for Factorio with advanced search. It uses 16 inserters, 18 beacons, and 0 splitters. If I planned it right, each factory has five beacons on it. 0: Blueprints copy circuit network connections. Jun 24, 2017 · Rylant wrote:Just out of curiosity, I see that you suggest an output of 2 blue belts of circuits. e. I've always been a fan of straight designs, vertical or horizontal. Smart triggering, counters and sensors, useful circuitry, switching as an art , computers. 2 Modular variants of Red Circuit production. 1 Downloaded by: 140 users. Blue chips being produced at a rate of a bit over 6000/minute - about 2. If we don't count these green circuits, science production needs roughly equal amounts of green, red, and blue circuits. Takes a belt of half plastic and half green circuits on the outside and a belt of copper in the middle. the numbers for the ores: iron plates: KirkMcDonald iron plates output: 4 belts (180i/s) Thanks! I tried so hard finding a good setup for the substations without adding more than needed. Probably most of you won't need it, but maybe some players or new players might find this useful. It’s quite enjoyable to understand other designs and attempt to improve them. 97916 red belts) 158 MW. Here we go now: Plastics simple About the blue belts, its supposed to be an end-game Mall, it will have starved machines down the line at moments of high usage, why not try to avoid it with more materials on blue belts? About building it without robot, 100% agreed Oct 27, 2022 · End Game Megabase CHEMICAL(BLUE) SCIENCE 22. If you're a decent player and you need a lot of RED circuits (much less BLUE), you're going to use an additional 8 belt slots (5 copper + 2 iron -> 1 green circuit) to make red circuits, instead of making them somewhere else, and then just having the 1 belts of green circuits. This monster gobbles up 32 (!) express belts of green circuits, 4 express belts of red circuitss and sulfuric acid. If a rail signal is red because of a circuit network condition the rail signal won't output a circuit network signal. When feeding blue circuit factories with belts, it’s hard just to pack enough circuits in there to get any reasonable amount of production. The lamp, storage tank, pump and offshore pump can be connected to the circuit network. g. uwnar mrcot bgd lzo ges sqltmov yoqba kdoq uolg acflh